Battletech flamer ammo. +3 Hit Defense Gyro. Battletech flamer ammo

 
 +3 Hit Defense GyroBattletech flamer ammo <strong> 10 damage for an LRM-10), and may cause a randomly determined ammunition bin explosion in the same 'Mech location as the launcher on a separate 2d6 roll of 5 or less conducted when the launcher is hit</strong>

Just ammo, Gauss and other explosive components would remain the same. 1. Related [| ] Machine Gun: Same continuous-fire ability, as well as a similarly increased critical chance. ) Units must designate their fluid ammunition types prior to the start of game play; if no specialty ammo is noted for a given Fluid Gun or Sprayer, it is. It only adds 5 (+5) heat per missile, over two rounds a single missile heats up the target as much as a single flamer (10 heat). 4 shots are well-balanced. . AC and LRM missiles are the best. Zaloguj się Sklep. So like why did this flamer nerf come out of the blue?I saw this post on the BattleTech subreddit a week ago, and I felt a certain kinship with iamfanboytoo. Rifle is about 1. Inferno missiles are awsome. Use a Prime Plasma Caster and you can stock up on ammo. By toughening the feed lines and storage tanks, the engineers of Solaris VII created a system roughly equivalent to a Flamer. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. Total system weight of a PPC is 17 tons and 13 crits for 10 points of damage at long range. 6 shots in one battle. Thunderbolt TDR-5SS is a Heavy-class 'Mech in Battletech. +3 Hit Defense Gyro. Flamer [BA] 2 [DE,H,AI] — 1 2 3 SRM 2 (Body) 2/Msl [M,C,S] — 3 6 9 Ammo O O. In BattleTech, incendiary ammo like Inferno short range missiles are extremely lethal as they can cause Humongous Mecha pilots to faint in their cockpit from Over Heating or cause ammunition to cook off from sheer heat, but Inferno ammo is also highly explosive. To Joshua F. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. New posts All threads Latest threads New posts Trending threads So I bumped the default built-in ammo from 6 to 24 using another mod ("Burn Them Alive - Double Flamer Ammo") as a template to make a Modtek mod. BattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. This weapon can melt Earle solo in under 20 seconds. 3. BV. Protection is provided by nine tons of ferro-fibrous armor. Your lance will still be randomly selected using the following settings: -2 medium mechs and 3 light mechs assigned (Ancestral mech given by default). Battletech Revised is a gameplay mod, that “ [uses] lore as a thematic guide, and not as strict dogma. 35. BattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. Those people are dead wrong. BV (2. 5-1. Game Rules: Flamers may not be fired if the unit is shut down or if its pilot/crew is otherwise prevented from acting, but loaded or partially loaded Vehicular flamer ammo bins are. Even when it does not, overheating has other negative effects such as hit penalty. Battletech-Mercenaries. Each mech can do both ranged and melee attacks. Give Rac/5s a go. Ammo explosions do 1/10th the damage they do now, rounding up. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetIt is a well known fact that to burn your enemies alive is a rather satisfying pursuit. 46K subscribers in the battletech community. battletech. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. In MWO, no fuckin way, Jose. Plus flamers completely destroy infantry, have no ammo to explode and can quickly make smoke screens. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetBesides "Standard" are there other types with bonuses/penalties?6 shots in one battle. C. The Vehicle Flamer performs the same as a 'Mech -mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. Unless maybe you have a oodles of support slots and are melee like a hopper. Introduced in 2025, the standard Flamer taps into a BattleMech's reactor to produce heat in the form of a plasma release. [1] [7]Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. It's a bit lacking in anti-infantry, but that was my fault, thinking I didn't have room for a cheap AI ala flamer/MG due to a SSRM ammo capacity miscalculation. But even still. There had been rumors that it was going to be changing to 5, but no streamers ever tested them and the MechLab tooltips didn't mention ammo. Burn baby burAmmo This 2960 variant drops the flamer for an additional ton of ammunition. Typically used in. Belépés Áruház Közösség Támogatás Nyelvváltás Asztali weboldalra váltás. BATTLETECH > Guides > titanopteryx's Guides . Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. BV: 404/58. Unless maybe you have a oodles of support slots and are melee like a hopper. BV (2. for his magnanimity, to Chris W. It appears that you need to kill the mech with actual flame damage, rather than via overheat damage. I haven't played multiplayer yet, but kind of bummed to see flamers become even more limited in SP. HeresyCraft. Unless maybe you have a oodles of support slots and are melee like a hopper. The feature that earned the 135-K its Lifesaver nickname is the ability to quickly convert the flamers to fire liquid nitrogen, able to spray dangerously overheated 'Mechs and cool them extremely fast. Inferno missiles are awsome. Because this sub is for the tabletop Battletech - you want r/Battletechgame. Therefore you won't run out of flamer ammo. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Enemy mechs equipped with flamers never run out of flamer ammo. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. But don't they kind of completely overshadow our old flamers? There is pretty much 0 reason to use flamers now for heat damage because inferno is just better. The game works best when the total number of units are fairly close for both sides. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. Due to the nature of heat transfer, the plasma quickly dissipates beyond very short ranges. but yeah guess otherwise I could go with a flamer indeed (or a small pulse or two) on custom designs. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetMiniatures Game Battletech 'Mech record Sheets 3039. But the damage itself can destroy locations, and can potentially take a mech out of combat. Since our mechs in BT have fewer slots as in the TT, I adjusted the values to match how many slots are left in the torso after installing the weapons. ; Missile cooldown modifier: +15. Most enemy mechs are just running stock so if you happen to know that a case of ammo is stored in an arm or leg somewhere you can target it and an extra hit to the pilot before the side torso blows up too. g. I'm generally a fan of putting the ammo with the gun unless my weapons are spread over multiple body sections. Protection is provided by nine tons of ferro-fibrous armor. The ammo need not be carried in the same location as the weapon. #5. NARC-Enabled is, in itself, an alternate ammo type. . Typically used in. I can also confirm that every black market I have been too has been able to spawn both the complete SLDF Highlander at 24 million cbills and salvage parts at 1. And since flamers don’t use ammo, ignoring the vehicle flamer and heavy flamer, they don’t have the insta death bombs the mg carrying mechs have. LB-X cluster ammo is the best but that's such a layup I'm not gonna count it. Unlike the flamer however, the Fluid Gun can store and spray a variety of fluid types. Description []. CCC Light Death Race 3rd Place. My. TP-1R The predecessor to the original Flea FLE-4 model, the Trooper TP-1R prototype was built in 2475, by Toddlette Industries, on a primitive chassis and maintained ground speeds of nearly 100 km/h. Variants []. 0) = 2,105; Apocryphal VariantsA flamer provides effective anti-infantry defense. In addition, the TDR-5SS has far better heat management than the 5S. that was an awesome and fun mod. Use a Prime Plasma Caster and you can stock up on ammo. My lance is now. 420. Where (and where not) to store the ammunition Some weapons require ammunition and that’s a risk. Though based on technology used from the Pre-Spaceflight era, Heat Seeking Warheads didn't enter service in the Terran Hegemony until 2340. When logged in, you can choose up to 12 games that will be displayed as favourites in this menu. You DONT want infantry to exist as an initiative sink--ie taking 12 cheap infantry squads to move first so. Ammo hot loaded this way is armed in the tube, and the launcher will explode if critically hit for the full damage value (e. Extended-Range (ER) Flamer (ER Flamer): Normal scale: Introduced: 3067 (Clan Jade Falcon), 3070 (Federated Suns) First developed by the Clans, the fusion-based extended-range (ER) flamer variation relies on improved magnetic coils and a narrower muzzle aperture to achieve more focus and propulsion at the cost of damage and spread. . Earlier Age of War BattleMechs and combat vehicles had a tendency to be destroyed much more easily, due to the hazards of. ログイン ストア ホーム ディスカバリーキュー ウィッシュリスト ポイントショップ ニュース データWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Brace until the mech powers up again, then flame it. 5 tons. . Due to multiplayer balance issue, Flamer has very little internal ammo, 4 per flamer per mission. The Battletech universe is so broad and expansive that sometimes a very interesting idea is presented, and then never thoroughly developed or…Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Games. Ammo hot loaded this way is armed in the tube, and the launcher will explode if critically hit for the full damage value (e. Fluid Ammo‎. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetThe flamer should do one thing, even if it doesn't overheat an enemy mech: detonate their ammunition. When you know that lore-wise the 'Mech directly ejects the plasma from it's reactor core, that makes no sense. Introduced: Pre-spaceflight (Vehicle Flamer), 2025 (Western Alliance, Terra [Standard Flamer]) Flamers are a simple weapon with a long history, designed as much for psychological warfare as for devastation. Heavy Medium Lasers LA Jump Jets RL Jump Jet RT. Don’t get me wrong--the Inner Sphere is still definitely a capitalist society (broadly speaking) and money still makes the galaxy go. If you need to explain the balance to yourself, the wording on the tin says the flamers are. Log in Upload File. Logged. Free Download for Xbox One,Ps4,Ps3,ios,Apple Store,Microsoft Windows,Online Games,Xbox one x,Xbox 360,Android,Windows 7,Windows xp,Windows 10,battletech achievements guide follow this content and enjoy your experience. BattleTech Record Sheets: 3025 & 3026 3025/3026 BattleTech Record Sheets: 3050 3050 BattleTech Record Sheets: 3055 & 3058 3055/3058. 로그인 상점. That being said, vehicles not powered by fusion engines (most of. It appears that you need to kill the mech with actual flame damage, rather than via overheat damage. It's only when you get above there that flamers weigh more, but then you start considering whether the heat is better than the crit-seek chance. If there are multiple ammunition bins you can choose which bin loses ammo. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. But even still. This includes the machine gun , the small laser , and the flamer . Showing 1 - 15 of 38 comments. But even still. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. Does anyone know if there is a way to increase Flamethrower ammo? All my flame weapons on my Firestarter is so low that one attack pretty much uses up all his ammunition. Instead, give them a cooldown of 1. Additional protection was provided by a laser anti-missile system. the reason why. If you need to explain the balance to yourself, the wording on the tin says the flamers are. If ammunition is hit, it explodes and destroyed the location it is stored inside. Other manufacturers have noted this ingenious dual purpose and have taken to refitting their coolant trucks in such a manner. ? I can't even buy flamer. The most often hit location, and the most often focused location. In this game, overheat damage does not explode ammo. Range is one of the most important factors in choosing the weapons to outfit your mech with. The blast removes 5 points of amor and 5 points of internal structure. The damage codes on the armor piercing side (the left side of the "fraction") is covered under Barrier Armor Rating the first letter of the AP code is what type of damage the weapon penetrates the enemy BAR with. You can't deploy a mech without ranged weapon, and every mech can do melee attacks. If your target is already overheated, you can probably keep it overheated by firing your flamers in groups of two or three. 4Bibliography. The right arm is equipped with a PPC, the LRMs have been replaced with an SRM-6, and a flamer offers improved close combat. Double Flamer Ammo; Burn Them Alive - Double Flamer Ammo. 0) = 1,679; Flamer This 2835 version of the Rhino drops the LRM-10 and replaces it with an SRM-6 and a pair of Flamers. mgs are good vs ammo based mechs because of high crit chance. . Json. Advanced/Experimental MunitionsTech Base: Inner Sphere and Clan Unit Restrictions: Aerospace units cannot use Vehicle flamers. Were they getting abused in MP or something? Center Torso -> The worst location on the entire mech to put ammo. slaser good to melt armor on enemys mech. 40 dmg base and up to 6 shots from that one gun per turn. Vehicle Flamers can already do this, since Inferno ammo is one of their optional ammo types. If that doesn't interest you then idk what will. 22 Type II 4-tubed short-range missile launcher and DuPont Ultra PM flamer are available for use. The first time I used flamers, I ran out of ammo real quick and was like whaaaa. But even still. The weapon just states " *4 ammo " wth does that even mean lol That means you get 4 shots, then the flamer is empty. For general use, ++dam SLas is the way to go. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18The first time I used flamers, I ran out of ammo real quick and was like whaaaa. - Random campaign start now set to have a tonnage requirement for the starting lance. especially if you plan on meleeing with them. Like the name suggests it has a bunch of. 6 shots in one battle. there really isnt a good place for ammo. Author: Mharius the Mad. The plasma. For cluster ammo, apply -1 to to-hit modifier for all ranges, resolve as cluster weapon. That's your target. So yeah, the AC/5 is overweight, but probably not as much. However, the Eck vs Carlos video showed this: Let's give you another example. In BattleTech, incendiary ammo like Inferno short range missiles are extremely lethal as they can cause Humongous Mecha pilots to faint in their cockpit from Over Heating or cause ammunition to cook off from sheer heat, but Inferno ammo is also highly explosive. . are only for "conventional infantry". Therefore you won't run out of flamer ammo. . Seven improved jump jets let the 'Mech cover 210 meters in a jump. r/battletech. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componet CASE, short for Cellular Ammunition Storage Equipment, was pioneered by the Terran Hegemony in the mid-twenty-fifth century in order to prevent the complete destruction of a unit in the event of an internal explosion. I might have made their point a little more diplomatically, but the gist is certainly true: C-Bill prices never really mattered. It is a well known fact that to burn your enemies alive is a rather. But even still. Elemental Battle Armor [MG] Era: Succession Wars. All SRM use the same SRM ammo, and all LRM use the same LRM ammo. 10 damage for an LRM-10), and may cause a randomly determined ammunition bin explosion in the same 'Mech location as the launcher on a separate 2d6 roll of 5 or less conducted when the launcher is hit. - Random campaign start now set to have a tonnage requirement for the starting lance. You cannot find these as individual parts. putting it in the torso is probably. the do a great job for armorless and ammo based mechs. Burn Them Alive - Quad Flamer Ammo (ModTek) The first time I used flamers, I ran out of ammo real quick and was like whaaaa. Brawler:. Machine gun ammo does 1/100th. Inferno missiles are awsome. I have noticed several old mods, even months old, that still work on 1. A. You can either fire 6 MGs as a called shot on the cockpit and hope for a pilot injury/kill (30 shots at up to 18% with max tactics) or fire 6 SLaser, and deal up to 120 damage (150 if they have the +5 damage bonus) to the back and blow out a torso. List of Mechs in Faction Shops (Updated for 1. Inferno and flamer. , The Black Knight 6B was the harder-hitting, cooler-running Star League ancestor to the. Remember that in tabletop, the damage is different than this game - an AC10 does 10, an AC20 does 20, a PPC does 10. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. . Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesCommunity Outreach - Exploring BattleTech Lore And History With Sven Van Der Plank ; Bad 'Mechs - Stinger ; Your BattleTech News Round-Up For October, 2023. Which should thus not run out. The Heavy Flamer is larger and heavier than the standard Flamer, but inflicts twice the heat and damage effects of a standard Flamer to non-infantry. Last Update: 28 Apr 2018. 6 shots in one battle. 6 shots in one battle. There are four basic categories, each with its own, distinct traits and features. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. Use Bobbert's Mod Options to set variables. something else to note, unlike other ammo based weapons, flamers do not have an ammo box. As I remember you fight 2 mediums, and 6 lights, with 3 of them rushing you right away. Center Torso Ammo (SRM) 3014 21 Center Torso (rear) 7 R/L Torso ER Medium Laser11 15 R/L Torso (rear) 7 R/L Arm 7 14 R/L Leg 11 18Get the slug buster first from the raider quest line of wastelanders, it’ll give you an idea of what the enclave flamer can do but it is far easier to obtain and mod since it’s a regular plasma rifle. The Packrat does carry an impressive amount of armoring for its size, with four tons helping the vehicle hold its own in limited confrontations. Besides being usable by such low-cost units, combined with its own very low price point, it lacks any advantages on the. Though successful, the Streak LRM launcher weighs twice as much as. 0 Not set: 16 Apr 2019, 1:56PMWas about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. (So anything with 61+. But even still. Войти Магазин Главная Рекомендации Список желаемого Магазин очков Новости СтатистикаWhy did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. After playing Battletech Advanced, I sort of fell in love with the Firestarter. Inferno missiles are awsome. Also depending on the army, a platoon of. It also gets shot by a PPC. Arrays effectiveness is debatable. The enemies come in waves, and yo can use the terrain where you start to keep out of LOS of the second lance and avoid direct fire from most mechs. It is a well known fact that to burn your enemies alive is a rather satisfying pursuit. There isn't one. 045. A micro pulse laser, ER small laser, and flamer are provided to threaten infantry and armor forces. Other odd behavior: if you make a new ammo box and put "Ammunition_Flamer" in it's "AmmoID" field, it doesn't show up in the skirmish mechlab, even though nothing else about the ammo box has changed. Most Popular; Study; Business; Design; Technology;. However, the Eck vs Carlos video showed this:Let's give you another example. Depending on the army, a "battery" (company) of tubed artillery is around 6-8 guns. Perhaps we should give them back the ammo we lost in the flamer nerf? Un. Ammo makes no sense and they run out too quick. . Flamer is better situationally, but the limited ammo change made those situations less frequent ^_^. If you're only talking about 1 or 2 support slots, flamers are lighter (1 flamer vs 1 mg + ammo) or the same weight (2 flamers vs 2 mg + ammo) as MGs. for keeping me honest, and to Ray for our pact. 로그인 상점. Rocket Launchers, do not qualify. Showing 1 - 15 of 38 comments. Give Rac/5s a go. I can personally confirm that both Joppa and Cate's Hold shops can spawn the gauss rifle and ammo. Though very effective against very hot targets (overheated 'Mechs or units hit by Inferno weapons), the sensors used by Heat Seeking Warheads were so large that the traditional guidance. E. I present a new variant of the Dark Fire. Even if they have no arms, they can still kick, body slam, and/or headbutt their enemies. they can fire a max number of 6 per mission. The one that comes with A Game of Armored Combat is a. One condition though, I will trade with you but I have to get your weapon first. Range is one of the most important factors in choosing the weapons to outfit your mech with. The Enclave Plasma Flamer uses a lot of ammo but it does HUGE damage. But even still. Inferno missiles are awsome. If you need to explain the balance to yourself, the wording on the tin says the flamers are powered by the engines on the mech. The lack of ammo plus the relatively high weight make them not very ideal for the campaign. 0 -- which is incompatible with RogueTech at the time of writing, but fortunately Steam offers the option to roll back to earlier patches now, though. The lack of ammo plus the relatively high weight make them not very ideal for the campaign. Against mechs it's not as good, but that's like saying the flamer is bad. This was exchanged for a pair of SRM 2 launchers mounted in the turret with 2 tons of ammunition. for his magnanimity, to Chris W. In this game, overheat damage does not explode ammo. Also the most important location on the mech to protect, and the. For example, an LRM- 15 in the left arm of a ’Mech can use LRM-15 ammo carried in any location, but cannot use LRM-5, -10, or -20 ammo. There are several types of special ammo, all of which take aim at a different aspect of these weapons and attempt. Its main battery of guns consists of an Type 22 extended range PPC with a Type XV "Crossbow" 15-tubed long range missile launcher, supplied with two tons of ammunition. However, inside that range they are a lethal weapon, having a much smaller heat buildup compared to other pulse lasers (within the Mechwarrior IV series, they also have an increased rate of fire), making them an excellent short-range support weapon. Flamer_2-Olympus,Weapon,0,10 Actuator_Coventry_Alpha,Upgrade,0,10. was developed by the Capellan Confederation. GetAllModifiersDescription: Transpiler add per ammo modification of IndirectFireCapable. April 13, 2023. Developed by Clan Coyote technicians as part of Khan Sullivan Koga 's revitalization plan, the Streak LRM combines the original Streak's ammunition conservation with LRM range. They combine flammable chemicals with an adhesive compound to shower their targets with a burning gel. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. Burn baby burn! Installation: Extract the data folder into. With BattleTech not having any kind of native mod support, setting up RogueTech is a little fiddly, but nothing too demanding. Description []. DarkenDragon • 5 yr. The following lists breaks down where weapons can be found. Retaining the infantry bay, the vehicle drops two of its four flamers and 3 tons of ammo. Manufactured by. Kill those 3 lights, and use 2 crates to destroy the follow up mechs. Was about to set a light 'Mech as a flame platform when I noticed the flamer has finite ammo. The Locust-1V is a notable. It would have a number of small wheeled vehicles that only have a small laser or machine gun. 10. I've yet to see flamer fuel and there was none on the Firestarter when I first got him (took out that mother f*ing pilot by constant melees hehe, best way to get mechs). The Thunderbolt 5SS is a Steiner variant which relies on long range direct fire weapons. Lacking a fusion engine from which to draw plasma means a reservoir of combustible fuel must be carried to achieve the same effect. 5 tons and give us a Flamer fuel ammo that weighs 1 ton and contains 8 ammo. Unless maybe you have a oodles of support slots and are melee like a hopper. List of Mechs in Faction Shops (Updated for 1. If the gun goes he doesn't need the ammo around to be able to explode. It’s one of the few cases the modifier is to the roll, not the target value, because for chances. - Flamer ammo set to 10 shots. The basic Battletech game uses a distribution of 44% for Males 46% for females and 10% for nonbinaries. #5. To add insult to injury, it's literally impossible to purchase flamer ammo at any store. there was a mod last year that made it so you could load different ammo types into your missile systems, including inferno ammo. videogame_asset My games. the best bet is to put it where ever the armor is the heaviest, since if it explodes, it'll do extra damage, so putting in the head is terrible since if they get a lucky shot in the head (which seems to happen more than I like it to) then it might explode and make the mech die just that much quicker. Now it would apply to all units. Cost (unloaded) Ammo Cost (per ton) 12,000. Because the internal structure has been damaged, the attacker rolls to see if he got any critical hits. Enemy mechs equipped with flamers never run out of flamer ammo. Burn Them Alive - Double Flamer Ammo. Why did we nerf flamer ammo? I thought they were fine as they were, if anything they could have used more ammo or just been an energy weapon and generate heat like lasers. ? I can't even buy flamer ammo!So I bumped the default built-in ammo from 6 to 24. However, inside that range they are a lethal weapon, having a much smaller heat buildup compared to other pulse lasers (within the Mechwarrior IV series, they also have an increased rate of fire), making them an excellent short-range support weapon. Inferno missiles are awsome. chevron_left. The damage values would be sufficient if we had more ammunition, but I don't think it outputs enough damage to justify being limited to only two shots. Ammo could explode when hit like that. Don't ever recall ammo being a thing for flamers on any of the games, even in MWO. Ammo AMS Ammo AMS (CL) Ammo AMS (DBL) Ammo AMS (Half) Ammo AMS HE Ammo SRM Counter Missile Ammo SRM Counter Missile (Half) Ammo H-MRM Apollo Ammo MRM Apollo Ammo MRM Apollo (Half) Ammo MRM Hunter-Killer (C) Ammo ArrowIV Ammo ArrowIV FASCAM Ammo ArrowIV FASCAM (Half) Ammo ArrowIV. Se connecter Magasin Accueil Liste de découvertes Liste de souhaits Boutique des points Actualités StatistiquesCapabilities[. IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetThe true meaning of BattleTech is interstellar giant robot amputation Pokemon. If you need to explainBattleTech flame going in the community—especially Scott Bukoski and Matt McLaine. Cockpit mods may save your life. . IMO flamer is useless now, either give them unlimited ammo or just add a fuel componetOften I run 3-4. The Vehicle Flamer performs the same as a 'Mech-mounted Flamer, venting superheated gases at a target to cause it to overheat/burn up. In this case, the flamer will work unfettered through BAR 3 energy resistant armor and below. Anmelden Shop Startseite Entdeckungsliste Wunschliste Punkteshop Neuigkeiten StatistikenAfter playing Battletech Advanced, I sort of fell in love with the Firestarter. Plus mech quirks. There is a way to add more, heck there is even an ammo box in the files just not available. Though based on technology used from the Pre-Spaceflight era, Heat Seeking Warheads didn't enter service in the Terran Hegemony until 2340. Extended-Range (ER) Flamer (ER Flamer): Normal scale: Introduced: 3067 (Clan Jade Falcon), 3070 (Federated Suns) First developed by the Clans, the fusion-based extended-range (ER) flamer variation relies on improved magnetic coils and a narrower muzzle aperture to achieve more focus and propulsion at the cost of damage and spread. Retaining the infantry bay, the vehicle drops two of its four flamers and 3 tons of ammo. (SL++ do silly damage/ton and damage/heat.